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The only way to survive was to guide cocktail waitress, Rio, through the hotel using voice commands, handled by the PlayStation Mic. It put players in the role of a stranded man stuck in the hotel’s control room. Tagged a “Voice Action Adventure,” Lifeline was set on a orbital hotel in the aftermath of a breakout of deadly creatures. However, the PS2 also dabbled with voice control, and Lifelinewas a very interesting experiment. Even earlier attempts, like Sony’s Eye Toy, made the idea of controlling a game with your body into a reality. Games that are controlled by motion controls or cameras are quite common now in the wake of the Wii and Kinect. Sadly, the game was both short and overly linear, but it did spawn a sequel, not to mention an anime, which isn’t bad for a game most PS2 owners probably never even know existed. Combat was fast and stylish, reminiscent of films like Equilibrium, and Grave’s use of his pistols and special weapons made for a great bit of arcade action.
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Grave, the main character, was a reanimated gunslinger who carried a large coffin full of weapons on his back.

Gungrave was a straightforward third-person shooter that featured some unique and impressive design, particularly its characters. And, we got to play as Vincent Valentine, which was always a bonus.Īn odd one this. The game, although not a masterpiece, was actually pretty good, and featured some nice mechanics and enjoyable battles. It didn’t please many FFVIIfans, who disliked the action approach, but this is a shame. The game mixed shooting with RPG elements to create a mash-up of the genres. Wielding his Cerberus pistol, as well as a machine gun and shotgun, FFVII fan favorite Vincent Valentine battles Deepground, an organization planning to revive a creature called Omega.
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Square Enix (originally Squaresoft) clearly knows that the seventh installment of the Final Fantasy series is popular, and has produced a number of spin-offs, including this, Dirge of Cerberus.ĭoC moved the series from turn-based RPG to third-person action shooting. Dennis, the protagonist, could become infected with enough exposure to enemies.įar from the finely polished Capcom series, Extermination was still a great entry into the genre, and it did some things better than its bigger budget stable mates. Alongside this, ammo was very scarce, and so running from combat was often advisable. The modular weapon you carried could be fully customized, and various environmental puzzles were put into play. The game made use of traditional Resident Evil-style combat and exploration, but featured some great additions. We’re all familiar with the likes of Silent Hill, but we’d wager you may have missed out on Extermination.Ī full 3D survival horror, Extermination may have been plagued with some of the worst voice acting ever (which was actually slowed down or sped up to fit the lip syncing, with hilarious results), but the core gameplay was great. Survival horror is one of the defining genres of the early PlayStation era, and after Resident Evil‘s arrival on the PSOne thrust it into the mainstream, many clones emerged. It could also summon powerful deities.Īlthough nowhere near as polished or impressive as the God of War series, which would arrive around three years later, Rygar was a good action adventure, and one that flew well under the radar of many. Much like Kratos’ Blades of Chaos, this gave Rygar an impressive range of attacks, and the upgradable shield could grant new abilities.

The weapon of choice was the Diskarmor, essentially a shield on a chain. As Rygar, players journeyed around the island of Argus engaging all sorts of mythological threats.
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Pre-dating the God of War series, Rygar was an update of the arcade and NES title, and included Devil May Cry-style play.
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If only a game based on a 70s movie would have excited the gaming crowd more. Add in mini-games for stealing car radios, robbing stores, and spreading your gang’s graffiti tag everywhere, and you’ve got a game that successfully captured the feel of the movie, while expanding on the original story, providing a deeper look at the Warriors themselves. The journey to that fateful meeting with Riffs leader, Cyrus, was handled by a brawler-style mechanic that let you take on the gang’s various rivals in hand-to-hand combat. Based on the 70s movie of the same name, The Warriors was a prequel of sorts to the events of the movie, depicting the origins of the titular street gang and looking at each larger-than-life character in more detail.
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This is another Rockstar outing, which started life on the PSP before being ported to the PS2.
